Archive for July, 2009

Have we progressed?

July 30, 2009

From the blog logs, I note now that most (95%+) of those who first read this blog as a result of the Twixt story — and all the other many comments about the Twixt story — are gone.

LIkewise, most of those who hit and ran with their own comments about the Twixt story have moved on.

Have we progressed, I wonder?

Can we agree on these?

  • Twixt played by the rules of the pvp game inside RV.
  • The goals of Twixt’s play were “kill vills, win zone.”
  • Regardless, Twixt should not have been harassed.
  • Some players enjoyed playing with Twixt.
  • Making a judgment about Twixt’s play requires making a judgment about game goals and game rules.

Are these fair?  Im almost certain, if they are not, someone will let me know.

These remain, apparently, points of contention:

  • Twixt’s pvp play was griefing play.  I’ve stated, in part, my position on this.
  • Twixt was skill-less/used broken powers/exploited game design flaws.  I’ve stated, in part, my position on this.
  • The RV pvp zone was poorly designed.  My position — abridged — is this:  Yes, the pvp game design could have been improved, but, overall, that design was interesting and fun, if and when the game was played according to the rules and spirit of the game.
  • Twixt’s pvp play was unethical play.  My position — abridged — is this:   Play inside a game, according to the rules and spirit of the game, cannot be unethical play.  On the contrary, play inside a game, according to the rules and spirit of the game, is the most ethical play possible.

To support my position regarding the above, I’ve offered a definition of games composed of (not only, but importantly) two parts:  the game’s constitutive rules, which describe both the game goals and those obstacles preventing the most efficient means of achieving those goals, and the contextual rules governing the voluntary acceptance of the constitutive  rules.  If you break the former, the constitutive set of rules, then you are a cheater.  If you break the latter, the more contextual rules — by failing to adopt a “lusory attitude” (Suits) — then you are a spoilsport.  Both of these break an important social — yes, social — contract that all games require between one game player and another.

This is a very important social contract in competitive games in particular, because, in competitive games, things can get out of hand.   If competitive game players aren’t properly cooperating, if they aren’t following the same set of rules, then there are hard feelings.

A quick example:  Once upon a time, Joe Frazier was perfectly willing to play by the rules of the boxing game, but he didn’t much like it when his boxing game opponent, Mohammad Ali, began talking about skin color.  Joe Frazier was pretty sure that talking about skin color was outside the rules of the game.  There were hard feelings.

In effect, the social contract of the game requires that all other social norms and expectations — those outside the game — become null and void.  This odd social contract of the game — a sort of anti-social contract — is precisely why games are subversive:  because games get away with stuff, that, if that stuff were judged according to social norms and expectations, would not be gotten away with.

Should Jesse Owens have been prevented from playing in the Olympic Games because he was griefing the prevailing social norms and expectations of 1930s Germany?  Should Bobby Fischer have been banned from competing for the world chess championship because he was, according to dominant social norms and expectations, a douchebag?  Should Michael Vick now be stopped from playing in the NFL because he is, according to the social norms and expectations you hear on radio talk shows, a miscreant?

No.  Because skin color doesn’t matter; because douchebaggery doesn’t matter; because time in jail doesn’t matter.

Or, if any these outside-the-game things do matter somewhere, they don’t matter inside the game — because, inside the game, the game matters MORE.

I assumed — rightfully, I think — that when Twixt zoned into RV, there was a social contract there.  That social contract had nothing to do with research or observation or analysis or who was a professor or who wasn’t.

What mattered was the pvp game, the rules of the pvp game, and voluntary acceptance of the rules of the pvp game.

Twixt — and some others — accepted those rules.

But some others — more than one, but definitely not all –  did not accept those rules.  Yet they zoned into RV anyway, and they brought all their outside-the-game stuff with them.

Shampooish-Like Knife returns.

July 29, 2009

We now must recognize (again) Shampooish-Like Knife:  that most enigmatic villain, who, among all such, appears to have Twixt’s special and secret, Google-voice-like number, and who dials that number, from time to time, to discuss matters of compromise and conflict, game and play, dying and destiny.  Here is that same Shampooish-Like Knife, once again arresting the attention of Twixt and several other, less enigmatic villains, who also have something, though much less, to say…

Shampooish-Like Knife: twixt, Hey Twixt.  I have a question for you.
Twixt: so many questions, these vills have
Shampooish-Like Knife: Is there a single villain player you respect?  One?
Shampooish-Like Knife: Or more! But is there even one.
Twixt: i respect all vills that do no name call nor use dev determined game xploits
Shampooish-Like Knife: exploits such as exiting the map? or did you have other things in mind
Shampooish-Like Knife: plenty of vills I know don’t call names
Shampooish-Like Knife: Here is the reason I ask.
Shampooish-Like Knife: You’ve expressed interest in the zone minigame.
Twixt: over and over again
Shampooish-Like Knife: Being able to communicate with villains would help you get something going toward that.
Twixt: i should not have to communicate, competition is enough
Twixt: actions speak louder than words
Shampooish-Like Knife: i’m speaking of organizing an event, or something along those lines
Twixt: the designers organized this zone, i try to abide by their rules
Twixt: i cant see how my efforts would be greater or more effective thant theirs
Twixt: kill vills, win the zone, thats the point
Shampooish-Like Knife: ok so not into an event to get more people to play it.. fair enough
Twixt: the zone is my friend, could be yours too, but you choose your vg
Twixt: zone wins
Twixt: you farm my zone, it does not like that
Twixt: it prefers to be played
Little Vill1: dude thats it my mission is to kill you
Twixt: i would gladly die to win the zone, and have before in fact
Twixt: as a distraction for the silly vills
Little Vill2: This zone, is in fact, made for farming
Twixt: i kill you to delay you, thwart you, befuddle you
Little Vill1: my gpd you talk to much twixter
Twixt: and before i came, who talked too much?
Twixt: the dead and the dying would most likely say you talked to much
Twixt: now the shoe, as they say, is on the other foot
Little Vill3: twixt can you say something i am wondering if my ignore works
Twixt: no?
Shampooish-Like Knife: Na, I was asking him.
Shampooish-Like Knife: I don’t mind.

Searching still again for: What is Twixt?

July 28, 2009

Once.

Twice.

Thrice:

Mar 07 / RV Chatlog / Search for “Twixt is” / First 10 results. unique names

03-01-2007 Btw, villains, get your asses out of there, twixt is about to get in-character
03-01-2007 ya, but twixt is so bad, it’s really just 2v1
03-01-2007 twixt is here
03-07-2007 and twixt is trying to kill steal but he sucks too much
03-07-2007 twixt is DM he does crap damg, thats why he only killss with help
03-07-2007 twixt is an asshole just so you know, and he wont make this easy
03-07-2007 Twixt is a cocksucker
03-08-2007 twixt is in your kitchen eating your candy right now
03-13-2007 twixt is funny shit man
03-14-2007 this is my twixt is great toon

Mar 08 / RV Chatlog / Search for “Twixt is” / First 10 results. unique names

03-01-2008 twixt is badarse
03-01-2008 aww twixt is here
03-03-2008 note twixt is a roleplayer that i have to put on ignore once a week
03-03-2008 i die when twixt isn’t here… then.. i think of him..
03-03-2008 Twixt is the Ozzy Osbourne of COH. You know he’s typig English.  But you just can’t seem to comprehend it.
03-03-2008 Big boy Twixt is scared of Villains
03-03-2008 Like I always say…Twixt is always good for a laugh ;)
03-06-2008 twixt is racist
03-06-2008 Twixt is my hero
03-06-2008 you know twixt is actually a copywrite violation..

Another conversation in RV.

July 27, 2009

The Conversation:

“There are no rules, Twixt”

The Context:

Twixt wins the zone/and stands alone.

The Cast:

Twixt, our hero

Prime Opp A & Prime Opp B, a villain pair/so au contraire

Just Another Vill1 & 2 (largely indistinguishable)

Just Another Hero (appearing only briefly in the finale)

***

Twixt: vills lose again
Prime Opp A: lol, funny
Prime Opp A: See he acknowledges anything ingame
Just Another Vill1: i really think he must be retarded
Just Another Vill1: like, seriously
Prime Opp A: He’s basically a self rightous insecure somebody at least 28 years old
Prime Opp A: Probably has never been with a woman
Twixt: a curious rationalization of the farmers obsessive and selfish behavior
Prime Opp A: and what is your behavior
Prime Opp A: do tell
Prime Opp B: and really do not apply to anything said
Prime Opp B: take it from a psychology major
Prime Opp B: he is using textbook comebacks
Prime Opp A: Notice how he uses
Prime Opp A: Words such as “rationalization” and curious
Prime Opp B: yes…
Prime Opp A: To make himself seem smart and right
Prime Opp B: while he is quiet, he has his thesaurus out
Twixt: you plan, you build, you converse solely for farming
Prime Opp A: Not really
Prime Opp B:
and then he crafts a very uncontextual senetnce
Twixt: its a ponzi scheme for the soul
Prime Opp B: twixt do you have any idea what it is your saying?
Prime Opp A: He thinks we’re WoWites
Prime Opp A: To be honest twixt, WHAT THE HELL ARE YOU DOING
Prime Opp A: he’s calling US obsessive,
Twixt: killing vills, taking boxes, winning the zone
Prime Opp A: When he lives breathes and pisses RV
Just Another Vill2: so what’s going down in RV on this fine evening
Prime Opp A: We’re psychologically prodding twixt
Prime Opp A: What is your idea of fun
Twixt: design of zone is to take boxes, win the zone
Prime Opp A: THEN REPORT ME
Prime Opp A: REPORT ME FOR KILLING NPCS
Twixt: nothing to report
Just Another Vill2: Oh, is this like a moral thing? Cool people don’t farm?
Prime Opp A: Lol no, twixt is  spweing shit
Twixt: its a selfish practice
Twixt: particularly in a public zone
Prime Opp A: How does it hurt anything at all
Twixt:
hogs the hvys for one thing
Twixt: diminishes competition
Twixt: so why ignore the rules of the game
Prime Opp A: Get your head out of your ass
Prime Opp A: There are no rules Twixt
Prime Opp A: This is like talking to a fucking wall
Prime Opp A: Or a retarded person banging their head agains tone
Prime Opp A: Twixt has yet to understand the concept of freedom
Twixt: hoho, when you come upon someone who exhibits free behavior
Twixt: such as myself, look how i am treated
Twixt: you dont want freedom, you want control
Prime Opp A: To be honest Twixt
Prime Opp A: You speak of rules
Prime Opp A: Lemme tell you some
Prime Opp A: Here is my moral code of conduct
Prime Opp A: You should listen to this
Prime Opp A: Those who do not follow this, will be ridiculed
Twixt: game design is involved
Prime Opp A: Alright
Prime Opp A: Enough
Prime Opp A: *bangs head to desk*
Just Another Hero: where is everyone
Just Another Hero: i want to piss off vills by buffing twixt

Images in a mirror (short version).

July 26, 2009

Several have mentioned the adventures of Fansy the Famous Bard as similar to those of Twixt.  I think this comparison originally arose because, inspired by Fansy, Twixt occasionally chanted “Go, Go, Good team!” when heroes routed villains inside RV.

However, while Fansy is indeed like Twixt in some respects, there are important differences.  Both Twixt and Fancy explored the rules of play, yes.  But Fansy’s exploration was much safer than that of Twixt.  Fansy trained his uber pets on his enemies, while he himself remained beyond their reach (at too low a level for enemy retaliation).  Twixt, on the other hand, was always subject to enemy attack whenever he ventured forth to kill the vills and win the zone.

Perhaps there were others who were in closer parallel with Twixt than Fansy.

There was Adam Ant in Ultima Online, for instance.  Adam Ant, like Twixt, was an insistently competitive pvp’er.  Adam would relentlessly stalk and kill those who would attempt to enter the game’s dungeons — just as villains sometimes attempted to enter RV — in search of  loot.  And, for that reason, the pressures on Adam Ant must have been at least somewhat similar to those on Twixt.

Adam Ant’s resolution involved a narrative explaining his competitive play.  Adam told this story:  He was “protecting” the dungeons, as a “worshiper” of the monsters within.  And should his victims acknowledge — by wearing a red headband thereafter — that they, too, were appropriately appreciative of Adam’s monster gods, then they could pass unharmed.

Sometimes I wonder, if Twixt had held steadily to a similar narrative, if perhaps the results inside RV would have been different.  But then I think not.  For, the critical difference between Adam Ant and Twixt was that Adam Ant eventually let his enemies do as they wished to do, while Twixt remained more faithful to the competitive format of the RV game, and did not.

Then, of course, there are parallels that run closer to real life.  I remained convinced, for instance, that there is a strong parallel between Twixt’s treatment inside the game and Michael Arrington’s treatment outside it.  The same phenomenon, the same pattern, is there for all to follow and see.  And, in each case, the same tactics and techniques are laid out in precise and parallel detail.

The Twixt study has been criticized for not having external validity, for being too narrowly confined to a small group of players in a relatively small MMO.  It’s a valid criticism, as far as it goes.  As I’ve said, my primary interest is in games as aesthetic objects, not people as social types.  But, I can also say this:  What happened to Twixt has happened and is happening — and likely will happen — very similarly, to others.

***

Update.

Just found this: Does (Do) Social Media Produce Groupthink?

Serendipity.

While we are on this analogy thing…

July 25, 2009

…here’s another one.

You read a poker book or two, and you learn all about odds and probabilities and stuff like that.  And so you think you know how to play poker pretty well.  And, in fact, you do.

So you show up at your neighborhood poker table and you start playing poker, using your knowledge of odds and probabilities and all that.  And you win.  You clean out everybody at the table.

Did you just “experiment” on those people you played poker with?

Suppose the people you played with get mad that they lost all their money, and they start calling you a skill-less cheat — or worse.  And you say no you are not a skill-less cheat.  And they say yes you are.  And you say, okay, let’s put this to a test.  Let’s play some more and see what happens.

And so you play some more, and you clean out everybody again.

Have you “experimented” on anyone yet?

Suppose, you do this a while.  It’s fun, after all.  You’re winning.  And, while you’re winning, you’re learning even more about poker and becoming an even better poker player than you were before.  Which means you win more and more often.  Which means people call you a skill-less cheat more and more often.

So, with all the name-calling and all the winning, everything gets a little boring.  To make it less boring, you start telling other people how to play poker.  You engage them in conversation.  You banter.

But nothing much changes.  Because nobody really cares about learning how to play poker and, in fact, nobody is even playing poker anymore.  Everybody is playing slapjack now.

So, you get up from the table and you leave.  You go to another poker game, in another part of town.

But, the same thing, basically, happens again.

So, you get up from the table and you leave.  You go to Vegas.

And you think, okay, I’m in Vegas now and poker is going to be really fun here.

But in Vegas, the same thing, basically, happens again.

You play poker, you win.  You get called names.  And the people you are playing poker with insist that the casino manager check your pockets and your sleeves, because they are very sure — extremely sure — that you are a skill-less cheat.  And they are really, really sure they can prove it.

But they can’t.  The casino manager looks in your pockets and looks up your sleeves and says a-ok,  you are just playing poker.

And then everybody starts playing slapjack.

So you get up from the table and you leave Vegas.

You go home and you decide to write about playing poker, since you know a lot about it.  But then you think, hey, even more interesting than playing poker is how people react when someone is playing poker.

Have you “experimented” on anyone yet?

Analogies are tricky.

July 24, 2009

1. Here’s an analogy I’ve heard:

Twixt was like the guy driving 50 in the 50mph zone, while all the other drivers were zooming by at 70mph and shaking their fists in the air.

2. A little bit better is this analogy:

Twixt was like all those people driving 50 in the 50 mph zone,  while some drivers were zooming by at 70mph and shaking their fists in the air and honking their horns and trying to run everybody driving 50mph off the road and reporting everybody driving 50mph for DWI.

3. This is an even better analogy (and it’s longer too):

There’s this big benevolent movie theater where all you have to do to go inside and watch the movies is to agree to watch the movies and go inside.

Twixt, being a movie lover and very interested in movies, agrees to watch the movies and goes inside.

But, inside the big benevolent movie theater, a bunch of people aren’t watching the movies.  They are dancing and eating chicken and throwing spitballs, and they won’t sit down and shut up.

So, Twixt — along with the other people who are trying to watch the movies — can’t watch the movies.  They can’t hear the movies.  They can’t even see the big benevolent movie theater screen.

So, Twixt tells all the dancing chicken-eaters and spitball-throwers to sit down and shut up and watch the movies.

And then all the people Twixt told to sit down and shut up and watch the movies get really, really mad at Twixt.  And those people try really, really hard to have Twixt thrown out of the big benevolent movie theater.

But, since the movie theater is a big benevolent movie theater, Twixt gets to stay.

So Twixt, being a a movie lover and very interested in movies, stays and tries to watch the movies.  And, sometimes, Twixt gets to watch the movies.  And, sometimes, Twixt doesn’t.

“What about the movies?” says Twixt.  “Aren’t the movies important?  Don’t the directors think the movies are important?  Don’t the producers?  Don’t the actors?  Doesn’t anyone?”

“No, no, no, no, no,” say all the people who are dancing and eating chicken and throwing spitballs.  “The movies aren’t important at all.”

“You are insane, Twixt,” say the people to Twixt.

The Lay of the Twixt Land.

July 22, 2009

Don’t believe everything you read on the internetz.

July 21, 2009

For instance, here’s what I’ve read:

1.  Playing a game is “experimenting” on those you play the game with.

I still can’t get my head around this one.  I think it’s based on false assumptions regarding the stuff below.

2.  Twixt used exploits/flaws in the game design.

No, no, no.  The strategies Twixt used were CLEARLY examined by the game developers — based on the number of petitions they received regarding Twixt alone — and were ALWAYS considered part of the game and working as intended.  And the devs were right.  Im serious about this.

Think about it for a minute, please.  If tp/tp-foe were really such a one-shot broken uber exploitive power, why didn’t EVERYONE respec into tp/tp-foe?  That, after all, was the pattern Twixt observed in RV.  The moment some seriously broken power showed up in the game, there were a bajillion players in RV using that power.  That night.  Never failed.

During Twixt’s reign in RV there were so many bugged powers coming and going through the zone that I cant remember them all.  Let’s see.  There was the flamethrower bug (was that before or after RV?  I forget), the autofire bug, the uber resistance bug.  There was some bug where brutes were constantly inflicting critical rather than normal damage.   Once Ourobos portals came out, all the vills started using those portals inside RV to escape any and all danger.    And that’s just what I can recall off the top of my head — there were probably many many more exploits that Twixt didn’t know about, since, at some point, he was cut off from the insider channels that discovered and passed along that sort of informaiton.

Could Twixt have used (at least some of) those exploits?  Yes.

Did Twixt use any of those exploits?  No.

Was the tp-foe into npcs strategy an “instant win”?  No.   I’d say it was successful less than ten percent of the time.

Was there really any other option for a solo hero player to pursue against teams of villains?  Not really, certainly direct assault was suicide.  Guile and wit were required.

And note this too:  The REAL exploits — unlike tp/tp-foe — WERE addressed by the dev team.  Those exploits were fairly quickly removed or fixed — and rightfully so.  Tp/tpfoe was never touched, because it was working as intended.  It wasn’t broken; it wasn’t uber; it wasn’t exploitive; it WAS capable of being countered and applied against you.  It was just unpopular.  Hard to believe maybe, but true:  tp/tp-foe was just unpopular.

3. There’s also this notion going around that Twixt quit the game as soon as his uber one-shot broken tp/tp-foe power was nerfed.

No, no, no.

There were indeed some nerfs to the tp movement power, similar to equally unfortunate nerfs to other in-game movement powers (jump, ss, flight, etc.).  Those made the game less fun (in my opinion), but they didn’t significantly affect Twixt-like tactics in pvp.

There was also a change to the tp-foe power specifically in that, previously, you could attack an opponent (almost) immediately after tp-foeing them.  After the changes, that tp-foed opponent was auto-phased (cant attack or be attacked) for a brief moment or two.  That affected the timing of your attack, but not the attack itself.  And, I should note, that particular change protected the tp-foer as much as the tp-foe-ee.

Many times, you might tp-foe someone to you, and that person then gave you more than you’d bargained for.  When Twixt was tp-foed for instance (he had no inherent protection against tp-foe, btw, other characters did), his strategy was to attack the tp-foer as quickly as possible to interrupt any attack queued and ready for him.  You just couldn’t do that in the new system: you were auto-phased and “protected,” no damage going in or out.  Which meant everything was now safer for you, safer for them, safer for everybody.  Much more safe, much less fun.

This, btw, is exactly what I was really interested in and what I was really studying in RV:  how players use and adapt rules of play.  The answer is, of course, they don’t; they complain about those rules of play  and try to get them changed in their favor.

The trend I saw, during my time in RV, was that changes in rules tended to make the game — particularly survival in the game — much easier.  This makes sense, I think, because many more players complain about being killed than doing the killing.  So, you have to figure, over time, the devs must receive all these complaints about the game being too hard, and “there’s no counter to this or that power that killed me” (which there really is), and “there’s a bunch of people in RV using exploits and taking ‘advantage’ of me” (when really there isn’t), and so the devs eventually cave, and they change stuff to make the game easier.  The challenge of the game becomes less challenging, and the fun of the game becomes less fun — except maybe for those who didn’t like the game very much to begin with.  Playing the game becomes, in effect, the pretense of playing the game.  And anyone — like Twixt — who points that out receives precisely the same treatment that Twixt received.

If you need any one specific example, or any one dev decision, inside RV to help convince you of this, look at phase.  Twixt hated phase — and told lots of people about it.  Heck, I hate phase right now, and here’s why:  In CoH/V pvp, every single character can, whenever they wish, phase — and when they are phased, they can’t be attacked.  So phase is, basically, a get out of jail free card.  Let me repeat this:  You NEVER have to be killed if you have phase.  And you can ALWAYS have phase.  (Well, whenever the power is recharged, and it doesn’t take long.)

Now, admittedly, among the more recent nerfings in the game (coming after Twixt was pretty much done), came this:  you could attack a person in phase, but you had to be in phase yourself.  Except that didn’t work right — or at least didn’t while Twixt was playing.  Because sometimes if you were in phase, you could attack another person in phase,  and sometimes you couldnt.  Maybe that was because there were different “types” of phase, or maybe it was a bug.  I don’t know.  That’s about the time I quit.

And, it really doesnt matter anyway, because, once you are in phase, there are few if any who will likewise phase to attack you.  They are all holding back their own get out of jail free card to use it when they need it.  So I will repeat:  Only way you can die, basically, is to hit the phase button too late, and, knowing that, most hit the phase button way too soon.

At the end of Twixt’s play, the situation had become this:  1) ALL characters could resist a sudden and unexpected death (have plenty of time to respond to any attack), 2) ALL characters were prevented from using movement powers as a tactical means of escape/engagement (movement was suppressed by attacks), and 3) ALL characters had access to a phase-like option (one or several) that assured they could never die unless they so desired.  As a result of all this, the “game” in RV was unraveling.  Little tactical movement, little strategy, no risk, no reward, no competition really, and no enforcement of rules to insure that a game was really taking place.  There was nothing but phase, farm, phase, farm, phase, and bs in bcast.  In Twixt’s words:  RV was a farmer ghetto.  It was pvp role-play.

When do you decide to stop playing a game?  When that game goes away.  What else are you going to do?

4.  Twixt broke the “social rules” of play.

Another big misconception, but I dealt with that in part already, and I’ve written far too much for this one post already.  Gotta pace myself.  More later sometime, maybe.

***

Except for this:

Here’s the WoW power “death-grip.”

Here’s the CoH/V power “tp-foe.”

I dunno, but death-grip sounds better to me in that it forces an attack.  In CoH/V, if you kept your jump button pushed down (and everybody did), then you could be tp-foed somewhere, but never stop jumping.  So, in other words, you were GONE, and it was therein fairly trivial to escape the tp-foe.  I really do wish that all these people who seem to know ever so much about griefing play would try to learn a little more about Twixt play.

But wat u gonna do.

A conversation in six unequal parts.

July 21, 2009

1. Twixt laments the defeat of heroes…

Twixt: they die without thinking they could be doing anaything else
Twixt: not because the rules say they must
Twixt: not because the devs say they must
Twixt: only because the players who are killing them say they must

2. A Hardcore Vill has no sympathy…

A Hardcore Vill: U R PATHETIC TWIXT if u cant see  what makes u so  sad then u r just plain stupid

3. Another vill, A Potential Twixt Convert, gives Twixt some advice…

A Potential T Convert: you should really join the villain side with your tactics

4. And then still another, The Sympathetic Vill, offers some insight….

The Sympathetic Vill: wait let him talk
The Sympathetic Vill:  i know his mind set because I think like this irl

5. And then, with this same cast of characters, the conversation continues…

A Hardcore Vill: hell no – we wont even accept him if he tried
The Sympathetic Vill: he’s anti society
The Sympathetic Vill: a true introvert
A Potential T Convert: how he fights in battle …I am fine with
A Potential T Convert: droning people
A Potential T Convert: is another matter
The Sympathetic Vill: it’s just a mind set
The Sympathetic Vill: people are always given the choice to either socialize or isolate themselve
A Potential T Convert: Play however you want
A Potential T Convert: but you will not be respected when you drone
A Potential T Convert: and you may be reported
A Potential T Convert: just fyi
The Sympathetic Vill: lol you’re one to talk =)
The Sympathetic Vill: again you based your own rules like he did =)
A Potential T Convert: I am just role playing
A Potential T Convert: I like you guys
A Potential T Convert: it is just a game
A Potential T Convert: nothing personal
The Sympathetic Vill: it’s ok to run away with the ouboros but it’s not ok to tp foe since you don’t have it
A Potential T Convert: I just like when everyone wants to kill me
A Potential T Convert: makes it more fun for me
A Potential T Convert: more of a challange

6. Finally, it is A Hardcore Vill, who takes the time to summarize…

A Hardcore Vill: must b new 2 the zone   if u r a hero  TWIXT will Leech of off u ans steel your kills  and if u a villain he will drone u and TP into  turrets and LB groups